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SPLASH 2017
Sun 22 - Fri 27 October 2017 Vancouver, Canada

The 3rd International Coding and Human aspects of Educational Software Engineering Workshop (CHESE 2017)

Two of the backbones of software engineering are programming and testing. Both of these require many hours of practice to acquire mastery. To encourage students to put in these hours of practice, educators often employ the element of tools and games. The 3rd International CHESE 2017 (Coding and Human aspects of Educational Software Engineering) focuses on technologies that assist in the education process of software engineering, specifically coding and testing. We look at how the technologies are built, how they are evaluated, and how communities can be built around their use. Some of topics that we are interested in are the relationship between testing and gaming, analysis and visualization of student data, the challenges of sharing and re-using such data, and the influence of different programming languages. The aim of the workshop is not only to act as a forum for the exchange of ideas, but also as a vehicle to stimulate, deepen, and widen partnership between the software engineering and education fields on an international scale.

Workshop Format

The CHESE Workshop will include a keynote, a panel and the opportunity for group activities and demos. We are also soliciting formal contributions which will be published in ACM Digital Library.

Workshop Date

October 24, 2017

Call for Contributions

Focus

The CHESE workshop’s intent is to build up a specific part of the software engineering research community around educational technology. We want to examine how these technologies are built and maintained, how they are evaluated, how can the data be mined and shared, and how communities can be built around their use. Topics included, but are not limited to:

  • theory and practice of testing in education
  • the relationship between testing and gaming
  • analysis and visualization of student data
  • challenges of sharing and re-using data
  • challenges provided by different programming languages
  • the value of hints, and approaches to providing them
  • experience reports on using games in education, for example Code Hunt

The CHESE Workshop will include a keynote, a panel and the opportunity for group sessions such as demos. We are also soliciting formal contributions.

Types of submissions

The CHESE Workshop solicits regular papers (6 to 12 pages) and position statements or demo reports (2 to 4 pages). The submissions will be peer-reviewed by at least three program committee members. The workshop organizers will make acceptance decision based on the reviews provided by the program committee members. Conflicts of interest will be carefully handled during the reviewing process. The submission should be made via the HOTCRP website.

Papers will appear in the ACM Digital Library. For this reason, submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this symposium. Authors are required to adhere to the ACM Policy and Procedures on Plagiarism and the ACM Policy on Prior Publication and Simultaneous Submissions.

Papers must be prepared in OOPSPLA Conference Format. All submissions must be in English. The submissions should list the paper authors recognizably not anonymously (i.e., SPLASH does not use double blind reviews). Submissions that do not adhere to these guidelines or that violate formatting will be declined without review.

For fairness reasons, all submitted papers should conform to the formatting instructions. Submissions that violate these instructions may be rejected without review.

Submission Site

Please take a moment to read the instructions below before using the submission site.

Concurrent Submissions

Papers must describe unpublished work that is not currently submitted for publication elsewhere as described by SIGPLAN’s Republication Policy. Submitters should also be aware of ACM’s Policy and Procedures on Plagiarism.

Format

Submissions should use the ACM SIGPLAN Conference acmart Format with ‘sigplan’ Subformat, 10 point font, using the font family Times New Roman. All submissions should be in PDF format. If you use LaTeX or Word, please use the provided ACM SIGPLAN acmart Templates provided here. Otherwise, follow the author instructions.

If you are formatting your paper using LaTeX, you will need to set the 10pt option in the \documentclass command. If you are formatting your paper using Word, you may wish to use the provided Word template that supports this font size. Please include page numbers in your submission with the LaTeX \settopmatter{printfolios=true} command. Please also ensure that your submission is legible when printed on a black and white printer. In particular, please check that colors remain distinct and font sizes are legible.

Publication (Digital Library Early Access Warning)

AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of the conference. The official publication date affects the deadline for any patent filings related to published work.